Free Chess Games

General Chess Rules

When a game begins, one player controls the sixteen white pieces while the other uses the sixteen black pieces. The colors are chosen either by a friendly agreement, by a game of chance such as pick-a-hand, or by a tournament director. The first player, referred to as White, always moves first and therefore has a slight advantage over the second player, referred to as Black. The chessboard is placed so that each player has a white square in the near right hand corner, and the pieces are set out as shown in the diagram, with each queen on a square that matches its color.

Each kind of chess piece moves a different way. The rook (colloquially known as a "castle") moves any number of vacant spaces vertically or horizontally, while the bishop moves any number of vacant spaces in any direction diagonally (meaning a bishop will always remain on the same color; note that each side has a bishop for each colored square, and between them they cover the whole board. Losing one bishop often creates weaknesses on the same colored square as the lost bishop). The queen is a combination of the rook and bishop (it can move any number of spaces diagonally, horizontally, or vertically). The king can move only one square horizontally, vertically, or diagonally except when a player castles. The knight can jump over occupied squares and moves two spaces horizontally and one space vertically (or vice versa), making an L shape; a knight in the middle of the board has eight squares to which it can move. Note that every time a knight moves, it changes square color.

With the exception of the knight, pieces cannot jump over each other. One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. Enemy pieces cannot be passed, but they can be "captured". When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). The king cannot be captured in regular chess, only put in check. If a player is unable to get the king out of check, checkmate results, with the loss of the game.

Pawns are the only pieces that capture differently than they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant. Conversely, a pawn can move forward one square, but only if that square is unoccupied; a pawn can move two squares forward, but only if it has not moved yet, and both squares are empty. When such an initial two square advance is made that puts that pawn horizontally adjacent to an opponent's pawn, the opponent's pawn can capture that pawn ("en passant") as if it moved forward only one square rather than two, and only on the immediately subsequent move. A pawn cannot move backward. If a pawn advances all the way to the eighth rank, it is then promoted (converted) to any other piece of the player's color, except a King or another pawn - in practice, the pawn is almost always promoted to a queen.

Chess games do not have to end in checkmate- either player may resign if the situation looks hopeless. Games also may end in a draw (tie). A draw can occur in several situations, including draw by agreement, draw by impossibility of checkmate (usually because of insufficient material to checkmate), stalemate, threefold repetition, or the fifty move chess rule.

Chess Rules